Build Your Future in Mobile Game Art

We're not just teaching software buttons. Our autumn 2025 program focuses on creating characters and environments that players actually remember. You'll work through real production challenges—the kind that studios face when shipping games.

Learn About Our Approach
3D mobile game character sculpting workflow

Three Paths, One Goal

Pick what interests you. Each track runs for eight months starting November 2025. Classes meet twice weekly in the evenings.

Character modeling process for mobile games

Character Modeling

Start with anatomy basics and move toward stylized characters that work within mobile performance limits. You'll learn why poly count matters and how to make appealing designs under constraints.

Environment art creation for mobile platforms

Environment Art

Build spaces players want to explore. We cover modular design, texture optimization, and lighting that runs smoothly on phones. The focus stays on practical techniques studios use daily.

Technical art pipeline for mobile game development

Technical Art

Bridge the gap between artists and developers. Learn shader creation, performance profiling, and pipeline automation. This track suits those who like solving technical puzzles.

Nino Beridze, lead 3D instructor

Learning From Someone Who's Been There

Nino Beridze leads our character track. She spent six years at a mobile studio in Batumi, shipping twelve games before transitioning to teaching. Her approach is straightforward—she shows you what actually works in production, not just theoretical ideals.

During the program, you'll get feedback on portfolio pieces that matter. Nino reviews work the way art directors do, pointing out what would pass in a real review and what needs another pass. She's honest about the industry, which means discussing both opportunities and realistic expectations.

Meet the Full Team

How the Program Actually Works

1

Foundation Phase (Months 1-3)

Start with software fundamentals and core concepts. You'll create simple assets while learning proper workflow habits. Mistakes here are expected—the goal is building solid basics before complexity increases.

2

Production Skills (Months 4-6)

Work on increasingly complex projects that mirror real production scenarios. You'll hit common problems—texture issues, performance drops, unclear briefs—and learn practical solutions that actually help on deadlines.

3

Portfolio Development (Months 7-8)

Build three to four portfolio pieces that demonstrate range and polish. We help with presentation, breakdowns, and the kind of documentation that makes recruiters take notice. This phase focuses on showing your best work effectively.