Built by Game Artists, For Game Artists
We started in a cramped studio apartment in Tbilisi back in 2019. Three game developers tired of seeing talented artists struggle with outdated tutorials and theory-heavy courses that never matched real production work.
How We Actually Got Here
Honestly? We were working crunch on a mobile RPG project and couldn't find junior artists who knew the practical stuff. Not their fault—most training focused on film-quality renders instead of game-ready assets that run at 60fps on a phone.
So we started teaching what we wished someone had taught us. Real topology for mobile. Actual texture budgets. The difference between what looks good in a portfolio and what ships in a game.
Our first class had eight students crammed into Giorgi's living room. Now we run multiple cohorts each year, but we kept that same hands-on approach.
Teaching Since 2019
Who's Behind This
We're not a huge operation. Just a small group of working professionals who happen to teach because we care about raising the bar in Georgian game development.

Levan Beridze
Lead Technical Instructor
Spent six years doing environment art for mobile strategy games. Got tired of fixing the same newbie mistakes over and over, so now I teach people how to avoid them. Still freelance on the side, which keeps my teaching grounded in what studios actually need right now.
Real Production Experience
Every instructor currently works in the industry. We teach Monday through Thursday and work on actual game projects on Fridays. That means when we show you techniques, they're the ones we used last week.
Small Class Sizes
Maximum twelve students per cohort. Not because it sounds exclusive, but because that's how many people one instructor can actually give meaningful feedback to each week.
Portfolio-Focused Learning
Your final project needs to be something you'd show a hiring manager. We spend the last month of each program working one-on-one with students to polish their showcase pieces.
Honest Job Market Talk
We don't promise employment. What we do is show you exactly what studios look for in portfolios, introduce you to our network when it makes sense, and teach you how to talk about your work professionally.
Our Teaching Philosophy
Look, there are plenty of online courses with hundreds of hours of video tutorials. We're not that. Our programs run for six months because that's how long it takes to actually internalize this stuff through practice and iteration.



Weekly Project Critiques
Every Thursday evening, we review everyone's work together. Sometimes it's brutal, but you learn more from seeing common mistakes across different projects than from any lecture.
Technical Performance Focus
Pretty renders mean nothing if your asset crashes on a mid-range Android phone. We test everything on actual devices and teach you to optimize without losing visual quality.
Industry-Standard Pipelines
You'll work with the same tools and workflows used at game studios. Version control, proper file naming conventions, documentation—the boring stuff that actually matters when you're on a team.
Guest Studio Sessions
We bring in art directors and lead artists from local studios three times per program. They review portfolios and answer questions about what their hiring process actually looks like.
Visit Our Training Space
We're located in Tbilisi's Vera district, about fifteen minutes from Freedom Square. The studio has ten workstations with high-spec machines, a critique area with a large display, and terrible coffee that we're working on improving.
Classes run in the evenings to accommodate people with day jobs. Our next intake starts September 2025. Drop by during open hours if you want to see the space before committing.
23/25 Berbuki St, Tbilisi, Georgia
