Build Games That People Actually Play
We're looking for people who think mobile gaming deserves better. Artists, programmers, designers who care about the small details that make games feel right.
Right now we're small. Eight people working out of Tbilisi, making 3D graphics for studios around the world. Which means your work actually matters here.

Open Positions
Starting dates between September 2025 and January 2026, depending on the role and your availability.
Senior 3D Character Artist
We need someone who can model characters that look good on a phone screen. Low-poly work that still has personality. You'll be working directly with game studios in Europe and Asia.
Get in TouchEnvironment Artist
Build worlds for mobile games. From fantasy landscapes to sci-fi cities, you'll create environments that players actually want to explore. Experience with Unity or Unreal helps.
Apply NowTechnical Artist
Bridge the gap between art and code. Write shaders, optimize assets, solve performance problems. You understand both Maya and Python, probably better than most people understand either one.
Send PortfolioJunior 3D Generalist
Entry-level role for someone fresh out of school or switching careers. You'll learn from experienced artists while working on real client projects. We actually mentor here.
Learn MoreWhat Working Here Looks Like
Most days start around 10am. Coffee, check client feedback, figure out what needs fixing. We don't do daily standups because honestly, they waste time.
Lunch is usually from that place down the street. Sometimes we cook together. The kitchen's small but functional.
Afternoons are for deep work. Headphones on, models taking shape, textures coming together. We use Slack but we're not obsessive about it. If you need to focus for three hours straight, that's normal here.
Fridays we review the week's work as a team. Real feedback, not corporate speak. If something looks off, we say so. But we also celebrate when someone nails a tricky shader or finally gets that character rig working right.
What We Offer
- Competitive salary based on your actual skills
- Health insurance that covers real medical needs
- Twenty days paid vacation, not counting holidays
- Latest software licenses and hardware when you need it
- Training budget for courses or conferences
- Flexible hours because creative work doesn't follow a clock
- Remote work options when it makes sense
- Ownership of personal side projects
How We Hire
Portfolio Review
Send us your work. We look at everything you share, though honestly we care most about the last six months. Show us what you can do right now, not what you did in school three years ago.
First Conversation
Video call with the team lead. We talk about your experience, what you're looking for, how you approach problems. Expect technical questions but also just regular conversation about games and art.
Art Test
Small paid project. Something you can finish in a weekend. We give you a brief similar to what clients send us, and you create an asset. This shows us how you work and how you handle feedback.
Meet The Team
Come to the studio if you're local, or join a longer video call if you're remote. Meet everyone, see the space, ask questions. We want you to know what you're getting into.
Decision
We make an offer or we don't. Either way, you'll know why. If it's yes, we start planning your first projects and onboarding timeline.

Ready to Start?
Send your portfolio and a short note about what kind of work excites you. I read everything that comes in. We usually respond within three business days.
— Temo Beridze, Studio Director
Contact Us